It makes for more satisfying sneaking and the A.I. Even after blowing a stealth run, you have a chance to melt back into the shadows and reposition, or quickly neutralize the enemies who spotted you before they can alert the others. Just because one enemy detects evidence of your skulking doesn't mean every single one of them will psychically know where to pinpoint you from then on. Most notably, the stealth in 2033 Redux is now blessedly stealthier. 2033 has been rebuilt using Last Light's game engine and retrofitted with a number of LL's features. Additionally, I never played the original Last Light, and I'm only about halfway through the reissue.Ĭonsidering that the remastered version of Metro: Last Light, in developer 4A's own words, " does not represent as significant a change over the original," we should probably begin with a look at Metro 2033 Redux, which does. You can read what Alec thought of 2033 and what Jim thought of Last Light.įull disclosure: I only half-finished the original Metro 2033 and I'm only three-quarters finished with the Redux version. The original game was billed as survival horror, while Last Light was more of an action shooter, and both were praised for strong atmosphere and a visually rich setting which helped offset problems like lackluster A.I. Quick recap? Metro 2033 and its follow-up, Metro: Last Light are both first-person shooters set in the mutant and monster-filled metro system of post-apocalyptic Moscow. Is Metro Redux worth the dough if you already own the original games? How about if you don't? How about if, like me, you own one but not the other? Well, here's whut ah thank, y'all! (Note: I'm an American. But I do wish that LL encourages use of MGR for tough mutants (Rhino, Librarians and Demons) and Enemies who wear armoured suits because they should always be hard to take down and should consume dirty rounds.The beautifully bleak first-person shooters Metro 2033 and Metro: Last Light have both been retooled and are being resold: a bit weird since the latter only came out last year. Recollecting knives, arrows and amo from dead bodies always meant I had enough amo. The great thing about Metro is that if you play "spray and pray" then you better pray you have enough bullets left for your next engagement because the fail states or lack of manual saves may mean you need to start the level again if you die afterwards. If anything I thought maybe there was too much dirty rounds as I had so many that I just sold them at the vendor locations for MGR. The guns in 2033 were brilliant and gave a sense of being home made with poor accuracy and recoil, so guns like the Bastard needed to have some control in order not to waste amo and to be more accurate.Īdditionally the way MGRs were scattered around and treated as currency in 2033 made me want to look in every nook and cranny if my air time allowed, and I'm sure there was an achievement for finding every single one too which made exploration more worthwhile and satisfying. The only time I did use it was by accident because loading green bullets wasn't visually clear nor did the HUD make it obvious. In 2033 I used majority of the time Volt Driver, Helsing and knife which meant I had loads of military grade amo.
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